Guides

Shop and Upgrades in My Bunker

Spawn rate and crate slots first. Game passes if they stay cheap. Armored crate last.

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Shop and Upgrades

The shop in My Bunker is easy to confuse with the conveyor. The belt sells random bunkers. The shop sells upgrades and optional passes that make the belt useful. Day 11 of the Yeet Pizza shorts added a new shop and said prices were meant to stay cheap. Day 12 added a shop to buy cheap game passes plus Tesla, nuclear barrel, and divine crates. This page is the spend order so you do not dump a plot’s cash into a $999,999/s tile.

The live Roblox store tab for the experience has sometimes listed no running passes. That is a storefront snapshot, not a denial that Day 12 happened. Check the in-game shop on your plot. If a pass is missing, play the cash loop anyway. There are no confirmed promo codes that fill an empty pass list.

The two upgrades that actually move the plot

Crate spawn rate is the upgrade you buy when you are standing at an empty belt with cash in hand. Clicking harder is not a control. Faster spawn is. Recorded play called spawn rate and extra slots the difference from a plain vending clone.

Extra crate slots let you park a purchase while you place a bunker and hire a guard. Without a slot, cash arrives and the belt has nowhere to hold the box. That is how people stare at an armored crate they cannot finish.

Both upgrades beat cosmetics. Both beat a seasonal Halloween sticker. Both belong before the armored crate on the crate budget planner. How to Get Bunkers is the placement page after the shop click.

Named crates the shop and belt share

Day 6 added OP crates for a higher mythic chance. Day 12 named Tesla, nuclear barrel, and divine. Public sessions already used Tesla as a Prison path. Divine and nuclear barrel have studio names and no published drop table. Rank them on the crate tier list as planned spends, not as invented percentages.

The armored crate remains a late rarity spike. A recorded opening wished for hundreds of thousands of cash and walked away. If spawn rate is still cheap relative to that price, spawn rate still wins.

Cheap game passes, named

Day 12 says the shop sells cheap game passes. Day 11 said the shop should stay affordable. The universe listing now names five: 2x Money, Auto Collect, 2x Spawn Speed, 2x Offline Reward time, and 2x Run Speed. Full notes, listed Robux figures, and a buy order sit on game passes. They remain optional. A pass does not hire the guard. A pass does not fuse Space into Black Hole.

If the Roblox website store is empty, still check in-game. Do not buy a third-party “pass unlocker.” That is the scripts warning in another costume. Official drops sit on the plot or on the Yeet Pizza Productions group.

Shop versus Halloween shop versus conveyor

Three storefronts, one plot:

  • Conveyor — random bunkers. Always the core loop on How to Play.
  • Upgrade shop — spawn rate, slots, later crates, optional passes. This page.
  • Halloween shop — seasonal SKUs and a GUI that QOL had to repair. Details on the Halloween shop page.

A $999,999/s graphic can appear on any of the three. Ignore the number. Measure the index after the animation. Controls explains how to click when side items cover a tile. How to Sell explains how to clear models that block the same tile.

A session at the shop

  1. Collect waiting cash and any offline bag.
  2. If a pad is empty, buy a cheap conveyor crate, not a pass.
  3. If the belt is idle while you hold cash, buy spawn rate.
  4. If you can afford a crate but have nowhere to hold it, buy a slot.
  5. Only then look at Tesla, divine, armored, or a cheap pass.

The income planner turns bunker rank into a dollars-per-second note so you know when the shop trip is done. Offline cash still uses whatever you left placed. A shop full of unbought tiles does not tick while you are logged out.

What this page will not invent

We will not freeze a Robux screenshot as law. Named passes and listed prices live on game passes. We will not copy Build a Bunker gamepass names. We will not treat a thumbnail price as a patch note. When Yeet posts a new short that retunes a pass, it goes there after the devlogs page logs the short.

Until then the rule is stable: rate, slots, then rarity. The shop is how the belt keeps up with the plot. The conveyor is still the game. The Guides Hub sends you back to placement and fuse when the upgrades are no longer the cheap wins.

FAQ

Frequently Asked Questions

Quick answers for bunker owners, crate buyers, and AFK farmers.

What should I buy first in the My Bunker shop?

Crate spawn rate and extra crate slots. Then cheap conveyor crates for empty pads. Armored and divine crates wait. See the crate budget planner.

Are there My Bunker game passes?

Yes. The universe listing names 2x Money, Auto Collect, 2x Spawn Speed, 2x Offline Reward time, and 2x Run Speed. The website Store tab can look empty. Full notes on game passes.

Is the shop the same as the conveyor?

No. The conveyor sells random bunkers. The shop sells upgrades and optional passes. Seasonal SKUs sit on the Halloween shop page.

Do shop prices stay cheap?

Day 11 said they should. Treat $999,999/s tiles as ads. If a button will not click, hide side items in controls and read the QOL notes.