Tools

My Bunker Income Planner

Turn bunker rank, artifacts, and offline minutes into a cash note. Not a promise from a thumbnail.

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Use this page to estimate what a My Bunker plot should print. The inputs are bunker rank, artifact bonuses, and the offline timer. The output is a dollars-per-second figure you can compare to the next crate. Nothing here injects into Roblox. If a HUD number disagrees with the page, the HUD wins.

My Bunker is a six-player tycoon by Yeet Pizza Productions. Bunkers earn while you are in the server and while you are offline. Artifacts can raise money multiplier, offline rewards, and offline time. Ranks are not all equal. Read the bunker tier list before you treat a pretty model as a high printer.

Recorded example: Lockdown at about $200/s

Public sessions have shown a Lockdown bunker paying about $200 per second. That is a recorded snapshot, not a wiki guarantee and not a starter rate. Mutations, artifacts, and later fuse results (including a Lockdown ultimate path that needs a rogue robot pair) can move the number. If your Lockdown shows something else, write that number down and ignore the example.

Do not multiply $200/s across every pad. Each bunker has its own rank payout. A plot with one Lockdown and four cheap pads is not $1,000/s.

The three inputs

1. Bunker rank payout

Stand on the pad or open the index. Read the cash per second (or per tick, then convert). Sum the pads you actually placed. Empty pads are zero. A bunker in the inventory is zero until it is placed.

If the index only shows a rank name, use the bunker tier list as a relative order, then go back in-game for the dollar figure. This planner will not invent a table of every model.

2. Artifact multiplier

Artifacts are not cosmetic. Developer shorts described bonuses to money multiplier, offline rewards, and offline time. Apply the multiplier to the rank payout you already summed. If you have no artifacts, the multiplier is 1. If you fused or swapped artifacts, re-read the card; old notes go stale after a single index change.

3. Offline timer

Offline cash is a core pitch. It is also capped. Read offline earnings for the current timer behavior, then:

  • Online $/s × seconds you will stay in the server = session cash.
  • Offline $/s × seconds in the timer (not seconds you were gone past the cap) = logout cash.

If you leave for eight hours and the timer is much shorter, you only get the timer. Artifacts that extend offline time change this more than a new crate does.

A worked note (example only)

Suppose one Lockdown reads $200/s, the other pads sum to $40/s, and an artifact adds a 1.2 money multiplier. Online print is (200 + 40) × 1.2 = $288/s. Over a five-minute AFK sit that is about $86,000, before any crate spend.

If the offline timer is 30 minutes at the same rate, a logout is about $518,000. If the timer is 10 minutes, it is about $173,000. The crate you were saving for has to beat that delay, or you should log out instead of standing at the belt.

Those figures are a template. Plug in your HUD. Do not quote them in chat as official Yeet Pizza Productions rates.

How to measure instead of guessing

  1. Clear popups so the cash total is stable.
  2. Note cash, wait 30 seconds, note cash again. Difference ÷ 30 is measured $/s.
  3. Compare that to the sum of pad labels. If they disagree, a mutation, artifact, or uncollected bag is in play.
  4. Rejoin after a short logout and read the offline reward. Divide by minutes away, then compare to the timer cap on offline earnings.

Do this after a fuse. Space into Black Hole and other pairs change rank. A planner that still uses the pre-fuse number will tell you to buy the wrong crate.

What this planner will not do

  • Promise Lockdown always pays $200/s.
  • Add promo cash. The codes hub has no confirmed codes.
  • Assume an auto-collect script. There is no dedicated My Bunker script, and script safety is the reason to keep it that way.
  • Convert Robux into plot cash.

Spend the estimate

If measured $/s is low, the next purchase is probably spawn rate or a crate slot, not a trophy. Use the crate budget planner for that order. If measured $/s is high and the offline timer is the bottleneck, hunt artifacts that extend time, then log out.

Guards do not add dollars per second. They protect the pads that do. Hire them anyway on a six-player server.

Write the date next to your $/s note. A January 2026 QOL pass changed HUD clutter; a later pass can change payouts. When the number on the pad moves, this planner is only as good as the new reading. Lockdown at $200/s stays in the examples as a calibration story, not as a contract with Dumbyeet1111 or group 33642706.

FAQ

Frequently Asked Questions

Quick answers for bunker owners, crate buyers, and AFK farmers.

Is Lockdown always $200 per second?

No. That is a recorded example. Read your HUD. Mutations, artifacts, and fuse results can change it.

How do artifacts enter the math?

They can multiply money, raise offline rewards, or extend the offline timer. Apply the card you actually own, then re-measure.

Should I stay in the server or log out?

If you will exceed the offline cap, staying can print more. If you will be gone inside the cap, log out. Details are on offline earnings.

Where do I compare bunker ranks?

Use the bunker tier list for relative value, then come back here with the dollar figure from the pad.