Updates

My Bunker Patches, shop seasons, and shorts

What actually shipped after 4 August 2025 — no fake Trello.

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This hub tracks what Yeet Pizza Productions has actually shipped for My Bunker since the 4 August 2025 Roblox launch. The experience is a six-player simulation tycoon: crates, bunkers, guards, offline cash. There is no public Trello. There is no confirmed Discord changelog. Patch text lives on the experience description, on the group wall, and in the YouTube shorts collected on developer devlogs.

Three child pages cover the notes we can name without inventing a roadmap.

  • QOL update — hide or show side-screen items, Halloween shop GUI repair, extra bug fixes. Roblox listed a relevant experience update around 30 August 2026.
  • Halloween shop — loading screen still says Halloween; the shop GUI was the thing QOL had to fix.
  • Developer devlogs — Days 6 through 14: placement effects, offline rewards, OP crates, artifacts, index, Electric, Tesla / divine crates, selling, and the Day 14 bunker names.
  • Live game status — whether the public Roblox blurb still matches those notes, including the January 2026 timestamp and empty six-player server rows.

How to read dates on this wiki

Launch day is 4 August 2025. The shorts that still say “not released” are pre-launch. Once the experience is live, the description block is the patch note we quote first. When Roblox’s API shows a later update timestamp — around 30 August 2026 for the QOL-era listing we are watching — we treat that as “the page was touched,” not as a new named expansion. If a shout and the description disagree, the description wins until the owner posts a short.

We will not backfill a fake version number such as 1.4.2. My Bunker has not published a numbered patch train in the materials we have. Named buckets (QOL, Halloween, Day 11) are more honest.

What each patch type changes for your plot

QOL is readability. Side-screen clutter hides index icons, including the Rainy glyph on the mutation list. Turning those items off does not raise cash per second. It lets you see the pad you already own.

Halloween is a shop skin and a fuse window players noticed (rogue robot, Lockdown Ultimate). It is not a separate game. If you only log in for the loading screen art, you still need crates and guards.

Devlogs are the design history. Offline cash, OP crates, artifacts (money multiplier, offline rewards, offline time), the index, Electric, and the affordable shop promise all come from those shorts. They explain why the crate tier list treats OP boxes as S-adjacent and why Electric sits in A on the bunker ranks without a fabricated $/s.

What this hub will not list

No confirmed codes, so there is no “code dropped in this patch” row. See codes. No admin-abuse schedule. No invented collaboration with Grow a Garden or Steal a Brainrot beyond the tags already on the experience. No notes copied from Build a Bunker by Piriyo — different game, different update cadence, nukes versus conveyors.

Scripts that claim to “unlock the Halloween shop early” are not patches. They are the reason the scripts hub exists as a warning board.

How players should react to a new note

  1. Read the experience description. If it mentions side items or shop GUI, open QOL.
  2. If the loading screen is still Halloween, open the Halloween shop page before you spend on a broken panel.
  3. If Yeet posts a new short, it goes on devlogs only after we can quote it. We do not embed random gameplay on this hub; the only YouTube id in this batch sits on the Day 11 page.
  4. Recheck fuse ingredients. A shop patch is a bad time to vendor your last Space or Lockdown.
  5. Recheck guards. Six-player servers do not pause because the GUI got a fix.

Why the description still mentions My Market

The live blurb still says the game is inspired by My Market and that bunkers earn money offline. Those two lines have survived QOL. They are the design promise. Updates that break offline payouts would be emergency notes; nothing in the current description says that happened. Artifacts from Day 9 exist to stretch that promise, not to replace it.

When a future short names a second mutation, a new bunker beyond the Lockdown / Prison / Nature / Space / Black Hole / Steampunk / Electric / Graveyard / Vault / Lockdown Ultimate set, or a real codes box, this hub will grow a fourth child. Until then, use the three pages below, keep your fuse pieces, and treat $999,999/s art in any patch thumbnail as marketing.

FAQ

Frequently Asked Questions

Quick answers for bunker owners, crate buyers, and AFK farmers.

When did My Bunker last update?

The experience launched 4 August 2025. The description still advertises a QOL pass (side-item toggle, Halloween shop GUI). Roblox showed an update timestamp around 30 August 2026. There is no public numbered patch list.

Is there a Trello for upcoming My Bunker updates?

No. This wiki will not link a fake board. Watch the group shout, the experience description, and the devlogs.

Do updates add working codes?

None confirmed. The codes hub stays empty until the owner posts a redeemable string.

Which update page should I read first?

If the HUD is cluttered, QOL. If the loading screen is Halloween, the shop page. If you want design history, devlogs.