Scripts

My Bunker Script Features to Look For

The My Bunker loop a future tool would have to bind, not a generic tycoon template.

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This page is a spec, not a download. My Bunker still has no dedicated working script we can point to, so the useful question is what a tool would have to do if one appeared. Yeet Pizza Productions built a crate conveyor, bunker pads, guards, artifacts, a fuse machine, and an offline timer on a six-player plot. A script that cannot name those pieces is not a My Bunker script.

Read the scripts hub for the empty inventory and script safety before you even consider an executor. The list below is how you would judge a future recording, not a reason to paste a loadstring tonight.

Auto buy crate

The conveyor is the shop. A real auto-buy would:

  • See the crate that is actually for sale, including cheaper rolls and later armored crates.
  • Refuse gamepasses and Halloween shop GUI entries unless you ticked a Robux option.
  • Stop when cash drops below a reserve you set for spawn rate or extra slots.
  • Wait for the crate to exist instead of firing buy remotes into an empty belt.

A generic tycoon script that buys the first Prompt you walk past will eat cash on the wrong SKU. The crate budget planner is the policy you would want the macro to obey: spawn rate and slots before armored.

Auto place

Opening a crate is only half of the loop. The bunker still has to land on your pad.

  • Place on an empty pad on your plot, not on a neighbor in the six-player server.
  • Snap to the plot grid so models do not float or overlap guards.
  • Skip placement if the result is a duplicate you planned to fuse later.
  • Refuse to drop a bunker in the shop, in the index, or in the void.

If a video shows bunkers appearing in a straight line on a different map, it is not this game. My Bunker placement is pad-based, closer to a My Market layout than to a classic button tycoon.

Auto collect

Cash popups, offline bags, and any collect prompt on the plot are the third hook.

  • Collect without walking off the plot into another player’s pads.
  • Wake from idle when the offline reward window appears after a rejoin.
  • Avoid click-spamming the same billboard, which looks like a remote flood.

Offline cash is a designed feature. A script that only collects while you sit in the server is weaker than logging out on purpose and reading offline earnings. Automation should not be the reason you never leave.

Auto upgrade

Upgrades that matter early are crate spawn rate and extra crate slots. A useful auto-upgrade would:

  • Rank those two above cosmetic bunkers and above the armored crate.
  • Pause when the next upgrade costs more than the reserve.
  • Never buy a fuse ingredient you did not mark.
  • Leave artifacts alone unless you enabled a multiplier or offline-time option.

Lockdown at about $200 per second is a recorded example on a late bunker, not a default. Auto-upgrade should not assume every plot prints that number. Use the income planner to set a target, then see whether a tool can stop at that target.

Guards, fuse, and index

Nice-to-have hooks, still My Bunker specific:

  • Hire a guard after each place so a six-player server cannot walk onto an empty pad for free.
  • Open the index only to read mutation icons, not to spam clicks.
  • Touch the fuse machine only when both parts are in inventory, such as a Space pair toward Black Hole, and never burn the only copy of a rank you still need on the plot.

A script that auto-fuses without a pair list will destroy progress faster than it prints cash.

Red flags in a feature list

  • Universal tycoon, all bunker games, or a name that matches a different title.
  • Auto-redeem codes while the codes hub is empty and how to redeem still has no confirmed box.
  • Instant mythic, give cash, or server-side dupe. Those are lies or exploit claims, not farms.
  • No recording on a My Bunker plot with the Yeet Pizza Productions branding visible.
  • A key page as the only documentation.

If the seller cannot show auto buy crate, auto place, auto collect, and auto upgrade on this experience, keep walking.

How to test a claim without trusting a paste

Watch a full session, not a highlight. Confirm the conveyor, the pad grid, and the HUD match My Bunker. Confirm the tool stops when cash is low. Confirm it does not touch other plots. Then read script safety again and decide whether any of that is worth the account.

Most players should skip the executor and spend on spawn rate. The four hooks above are a filter for later, not a shopping cart. When a dedicated My Bunker tool exists, this page will map its toggles onto that list. Until then, the correct feature set is still buy crate, place bunker, hire guard, collect, upgrade, and log out so the offline timer works.

FAQ

Frequently Asked Questions

Quick answers for bunker owners, crate buyers, and AFK farmers.

What are the four features that matter?

Auto buy crate, auto place, auto collect, and auto upgrade. Anything that cannot do those on a My Bunker plot is the wrong tool.

Should a script auto-redeem codes?

No. There are no confirmed codes, and a missing box is not a script problem. See the codes hub.

Is auto-fuse a good default?

No. Fuse only when both parts are marked. A blind fuse can burn the bunker you still need on a pad.

Can I skip auto-collect and just use offline cash?

Yes. Offline earnings are part of the game. A planner and a logout often beat a collect macro. Read offline earnings.