My Bunker Days 6 through 14
Effects, offline cash, OP crates, artifacts, Electric, selling, Tesla, and Day 14 bunkers.
Yeet Pizza Productions documented My Bunker in short YouTube devlogs before and around launch. This page is the written index of Days 6, 7, 9, 11, 12, and 14 — the shorts we can cite for systems that still matter on the live six-player tycoon. The embedded video is Day 11, the Electric bunkers and shop pass. Other days are summarized in text so this article stays at one video, mid-page, with a real id.
The channel is Yeet Pizza Productions. The closer on these shorts is always the same: like, subscribe, join group 33642706 to be a tester. Comments under them are also where viewers asked for a Discord that still is not confirmed, and where Yeet granted at least one content creator tag.
Day 6 — effects, offline cash, OP crates
Day 6 (posted mid-August 2025, still pre-release in the comments) adds three pillars.
- Placement effects and sound effects when you put down crates and bunkers. If your client is silent on place, that is a bug, not the original pitch.
- Offline rewards so players are motivated to come back. This is the line that still sits in the live description as “Bunkers earn money offline.”
- OP crates that give a higher chance of mythics. That sentence is why OP boxes sit at the top of the crate tier list without a fake percentage table.
Commenters asked for retro bunkers, top-hat bunkers, and admin. Yeet told one person to make a soldier-like avatar because guards have to look powerful to be added. The game was “not released” in those replies. It is released now: 4 August 2025 on the experience page, with ~800k visits and ~35k favorites.
Day 7 — still building, Space and Graveyard already in
Day 7 sits between the offline pass and the index pass. The comment thread is the useful primary source. A viewer suggested prehistoric, space, and graveyard bunkers. Yeet replied that space and graveyard bunkers are already in the game. Another reply said they were close but still needed more artifacts. Admin-panel requests continued. Treat Day 7 as confirmation that Space and Graveyard were real models before public launch, which matches the named set on the bunker ranks.
Day 9 — artifacts and the index
Day 9 is the collection-UI short.
- A long list of artifacts with unique designs.
- Artifact stats: money multiplier, offline rewards, and offline time.
- The index finished, looking better, with an icon depending on the mutation you got.
That is the entire public mutation language besides gameplay showing Rainy. The mutation tier list exists because of this short. Yeet also hit 1k subscribers in the comment thread and replied “We made you content creator” to a regular. Ideas in the comments (evolution XP, frostbite bunker, holy artifact) are ideas, not patch notes.
Day 11 — Electric bunkers and the shop
Day 11 is the video on this page. Transcript, in short: they are close to finishing; they added Electric bunkers suggested in the comments, with a lot of electricity flowing through the model; base upgrades now work; a new shop went in; prices are meant to stay cheap and affordable; comment bunker and artifact ideas; join the group to test.
Electric therefore has a ship date in the shorts even though we still refuse to invent its $/s. The shop promise is why this wiki is skeptical of $999,999/s tiles — the owner’s own words were “cheap.” Halloween later dressed that shop; QOL repaired the GUI.
Comments on Day 11 again ask for Discord, admin, titles, islands, quests, and a pizza bunker. One player said they could already play via the group. That matches the tester path on the group page.
Day 12 — Tesla, nuclear barrel, divine crate, selling
Day 12 is a progress short, not the embed on this page. It adds a new bunker from a viewer suggestion, then three named crates: Tesla crate, nuclear barrel, and divine crate. It also ships a shop for cheap game passes and a selling system with a cleaner UI. Tesla already shows up in public opening sessions as a Prison path, which is why it sits in B on the crate tier list. Nuclear barrel and divine have studio names and no published drop table; rank them as planned spends, not as invented percentages. The selling UI is how you clear duplicate early shells so the conveyor and fuse machine stay clickable.
Day 14 — Jungle Temple, Basketball, TV, Club, Cyber
Day 14 is the “lots of bunkers” short. Yeet names a new rarity bunker called Jungle Temple, then Basketball, TV, Club, and Cyber. Those five belong on the named set with Electric and Graveyard. We still do not invent their cash per second. Park them on empty pads, hire a guard, and measure the index before you overwrite Steampunk or Prison. Comment-section eclipse or pizza shells remain comments.
How to use these shorts without getting misled
Watch Day 11 for Electric and shop intent. Read Day 6 for why AFK pays. Read Day 9 for why the index icon matters before a fuse. Read Day 12 for Tesla, divine, and selling. Read Day 14 for the five extra bunker names. Do not treat comment suggestions as a roadmap. Do not treat a later gameplay thumbnail’s $999,999/s as a Day 11 quote — Day 11 said affordable. Do not mix these logs with Build a Bunker survival diaries; different studio, different genre.
When a later numbered short goes up, it will earn a paragraph here. Until then, the live description’s QOL block is the post-launch note, and these days are the design bible. Play on six-player servers, hire a guard, keep Space and Lockdown for fuses, and let artifacts stretch the offline clock that Day 6 turned on.
Frequently Asked Questions
Quick answers for bunker owners, crate buyers, and AFK farmers.
Which My Bunker devlog should I watch first?
Day 11, embedded on this page, for Electric bunkers and the shop. Then read Day 6 for offline cash and OP crates, and Day 9 for artifacts and the index.
Did Day 11 add Electric bunkers?
Yes. The short says Electric was a comment suggestion and shows electricity on the model, plus working base upgrades and a new shop.
When were offline rewards added?
Day 6. The live game description still advertises bunkers earning money while you are offline.
Is there a Day 7 video worth reading?
The useful part is Yeet confirming Space and Graveyard bunkers were already in the game, and that more artifacts were still needed before release.
Do the shorts prove an official Discord?
No. Viewers asked. This wiki still has no confirmed invite. Join the Roblox group instead.